Full Game Development
Entire experiences from an empty baseplate: core loop, economy, UI, data persistence, monetisation and release. You get one clean, documented codebase.
- Core loop
- Economy
- Data stores
- Monetisation
Complete games from scratch, gameplay and progression systems, backend services and APIs, Discord automation, performance work — and anticheat when a game needs it. Code I've written runs in experiences with 20B+ combined plays, including RIVALS, Death Ball and Taxi Boss.
Live titles where I was hired to build or harden systems. Player counts update straight from the Roblox API.
Full games and platforms where I owned every line — gameplay loop, backend, UI and tooling.
A whole game, one stubborn system, a backend, a bot, a performance pass, or an anticheat. Tell me what you're trying to ship and I'll tell you what it takes.
I work across the whole stack of a live game — the loop players see, the servers behind it, the tools your team uses, and the protection that keeps it all honest.
Entire experiences from an empty baseplate: core loop, economy, UI, data persistence, monetisation and release. You get one clean, documented codebase.
Inventory, trading, combat, quests, rewards, state machines, progression and scalable server-side gameplay logic dropped into an existing game.
Authentication, moderation tooling, analytics APIs, data pipelines, web services, rate limits, dashboards and third-party integrations.
Discord bots, webhook systems, moderation commands, internal tooling, logging pipelines and workflow automation for your team.
Profiling and fixing games that have grown messy — frame time, memory, network traffic, server load and the long tail of bugs nobody wants to touch.
Server-authoritative checks, exploit mitigation, movement validation, abuse detection and integrity logic — the same work I do on RIVALS.
We define the system, constraints and success criteria before any code.
Implementation in stages with reviewable progress and clean architecture.
Exploit testing, edge cases, validation and performance passes.
Documented delivery, integration support and follow-up fixes.
Scope, timeline and price agreed up front. No surprises mid-build.
Existing games I was hired onto — gameplay systems, backend, optimization, bug fixing and anticheat shipped into live codebases. Sorted by size, with live Roblox stats.
Systems, backend, optimization or protection — dropped into your existing codebase without breaking what already works.
Projects where I wrote the codebase from an empty file — gameplay loop, systems, UI, backend and architecture. Games, platforms and tools. No inherited code.
Full gameplay loop, systems, UI and backend — delivered as one clean codebase.
Use the Discord ID for identity verification before discussing work, permissions or commissions.
Payment methods are agreed per commission depending on scope, timeline and delivery format.